Stellaris cloud lightning. Great, just created one in my home system straight to a system within a adavnced fanatical purifier empire. Stellaris cloud lightning

 
 Great, just created one in my home system straight to a system within a adavnced fanatical purifier empireStellaris cloud lightning

#footer_privacy_policy | #footer. 1 I was playing the beta and it didn't work. 1. This mod also adds two new. 1 day cooldown; 100% accuracy Stellaris. Subscribed. If the AI beats you to killing the Void Clouds then Cloud Lightning is forever lost to the galaxy, since the AI doesn't salvage the tech. The WLL, together with our proprietary Acousto-Optical Beam. Great, just created one in my home system straight to a system within a adavnced fanatical purifier empire. 1 How to use the Tech Id Cheat? 2 Stellaris Tech Id List – A-B. 41) instead of being worse than 2x m T1 (8. Destroyers- if you use them, should be built for alpha and to die. Everything is glorious. Also, incubators is a must, gives you more pop growth than any of the other pop growth traits. Pure shield/disruptor corvettes are deadly against the Contingency, for example. The "good" outcome is to let the cloud go. Pray the RNG rolls low per shot. The enemy can hardly hit the Corvettes, so they survive engagements longer than Lightning Destroyers. Itsalotus • Hive Mind • 1 yr. Stellaris Cloud Saves (6 posts) (6 posts) (6 posts) Download the best games on Windows & Mac. 2. WLL with excitation from 440 nm up to 790 nm. With mods, it's better to just add the tech with the mod rather than adding a command to add it. so no reverse engineering. Caged cAMP in HeLa cells expressing EPAC mT2-dVenus FRET sensor. 2 Beasts of Space. A gimmick alternative is Arc Emitter + Cloud Lightning; very good against Fallen Empires, Contingency and anyone who relies on lots of Shields and Armor, but in general tasks loses against Artillery BShips. Depends on the enemy’s defenses. A Guide for Stellaris. 1 beta when I was 2 months out from finishing research, cloud lightning did not appear in my ship designer after the research was complete. In the menu, select the mod you wish to upload and click on "Upload". If they loose that, then the total DPS they deal is significantly lower. Cloud Lightning is fairly weak, however, dealing only slightly more damage than a T3 M slot Disruptor while taking up an L slot. Reply More posts you may like. Large. Apr 5, 2023. Both Launchers and Artillery have bonus/penalty damage. Is there a time, place, enemy, situation, etc. Play like a virus-empire & infect enemy pops, or cause xeno outbreaks with your gene-mutations. Then Disintegrator corvette swarms and Arc Emitter/Cloud Lightning battleships. {"payload":{"allShortcutsEnabled":false,"fileTree":{"en/localisation/english":{"items":[{"name":"name_lists","path":"en/localisation/english/name_lists","contentType. Stellaris: Every Weapon Ranked - In this video I review every weapon and rank them in the new 3. Unique salvage: Cloud Lightning, L weapons that ignore both shields and armor; Tiyanki Space Whales Frequency Tuning tech Already: Migratory Always called Tiyana Vek, it contains 4 Gas Giants. A lot better to skip shields entirely. Using arc emittor+cloud lightning battleships should also deal extreme damage to their fleets, but they get destroyed extremely quick. Cloud Lightning Uavailable. I can't seem for the life of me figure out what this outcome does beside just EXIST. Apollo (Redmi K30S Ultra/Mi 10T/Mi 10T Pro),Alioth (Redmi K40/POCO F3/Mi 11X),Munch (Redmi K40S/POCO F4), both MIUI and AOSP. If you kill it, you get a chunk of dark matter, and the system it. Example 200 Naval Capacity Fleet: Cloud Lightning is the best L weapon to use with arc emitters and have incredibly low range for a battleship weapon. A destroyer with lightning cloud and two s disruptors is a good, solid build. there is an XL slot (battleship spinal mount) weapon that is explicitly called "arc emitter. Members Online. In summary, we present TauSense and show typical applications that benefit from this technology. #2. Arc emitter battleships do fine against the unbidden and the contingency. The star itself always has a deposit of 6 physics. MyOther_UN_is_Clever. Cloud Lightning is underrated in 1. Everything is glorious. Go to Stellaris r/Stellaris. 4k fleet, perfectly optimised and top of it's class, everyone else in the galaxy could not compete with it not even the 3k and 3. 622. But, I have no idea for larger ships. Go to Stellaris r/Stellaris. © Valve Corporation. 1. The ultimate BB build is Focused Arc Emitters + Cloud Lightning. Each new adventure holds almost limitless possibilities. ago. Cloud lightning are L sized weapons that bypass shield and armor, the spinal mount weapon that does the same is the Arc Emitter, so what you've suggested would work with battleships but with arc emitter and cloud lightning. This is a searchable and complete list of Stellaris technologies and their IDs. Regular missiles shred them. Lich King. Troubleshoot problems with cloud gaming Learn how to fix connection quality issues. On a nice advice, never fight FE ships from long range, they will out damage you. 25) Has Discovery Traditions Tradition (×0. Apprentice of The Devourer and Other Associated Titles. 1 updated. • 1 yr. Stellaris Wiki Active Wikis Age of Wonders 4 Empire of Sin Cities: Skylines Crusader Kings 3 Europa Universalis 4 Hearts of Iron 4 Imperator: Rome Prison Architect Stellaris Surviving Mars Surviving the Aftermath Vampire: The Masquerade Victoria 3In this video I take a long look at Destroyer design in Stellaris. I at one point thought it was a mod that was disabling it, but it seems like I cannot use Cloud Lightning anymore, even with all mods disabled, and testing it by granting myself all technologies (via console commands), the module does not appear for large weapon slots on any ship, while the mining lasers and frequency tuners still are available. However when I go in the ship designer they are not available as an option. #2. One with 5 titans, and 5 with 3 titans. Second, force the event chain over the event console command with the corresponding number (not at PC, can't check. View this video if you want to lea. But when I engage in combat, I carefully look at the stats after the battle, and the cloud lightening weapon. It's the best weapon in the game. Stellaris mechanics are heavily stacked against anything larger than a BShip, as they have next to no evasion, next to no withdrawal. edit: Thanks for u/HoloRealism to point. This is because KA range is 120 and Cloud Lighntning is only 60. r/Stellaris. I would advise using neutron launchers, strike craft or nothing in the other weapon slots. Stellaris. Yeah, pretty much. My friend and I tested the new aquatics origins especially the ocean paradise and we came to the conclusion after many restarts that with the combination of the origin ocean paradise and the new aquatics species perk that you are nearly 100% guaranteed to spawn in a nebula about 3 to 4 star systems wide. If you don't have cloud lightnings you might want to switch to a giga cannon + 2 artillery + 2 neutron launchers or 3 artillery +1 neutron launcher. (Potential Spoiler ahead) I defeated an early baddie and unlocked a rare research level weapon tech. 例如:“异种保护区”(建筑)的特殊说明请在. 1 Localizations; 7 Network. Award. Torpedoes do more damage, and especially do more damage per hit, meaning enemy ships are more likely to be destroyed, rather than escape to emergency FTL. A place to share content, ask questions and/or talk about the 4X grand strategy game Stellaris by Paradox Development Studio. 利用我们基本相互作用力的理解,我们可以在虚空云中生成相当可观的内部电荷至满负荷,天云闪电武器系统是极有潜力的伤害制造者。. Loaded an old savegame from the 2. Example 200 Naval Capacity Fleet:Arc Emitters+Cloud Lightning are only "good" at high energy damage repeatables (80+). THUNDER brings you high-speed, multicolor imaging of thin and thick samples with increased temporal resolution in the first attempt itself. And Cloud Lightning is the perfect primary weapon to put on an artillery destroyer, as the need to be in close range for the ship's smaller guns negates Cloud Lightning's only other major drawback. 1. Reply [deleted]. Usage. While the planets info menu is on your screen, open the console and type the following event. I made a few mistakes in this buildup and I could. Advanced shields require Strategic Resource to make. Cloud Lightning Conduits: tech_space_cloud_weapon_1. 2. All Discussions Screenshots Artwork Broadcasts Videos Workshop News Guides Reviews. Step 1: Choose "Here Be Dragons" and "Cordyceptic Drones". ; About Stellaris Wiki; Mobile view Since I like the mechanics and feeling like a Star Trek villain, I use disruptor fleets. It's more than sufficient against the AI regardless of what they're using. . 53), until you have 4 levels of energy weapon damage and fire rate repeatables at which point disruptors have better damage again. They are supposed to be L sized weapons but they don't appear as an option for that slot. A kernel-based root solution for Android GKI devices. 2. The research is even in. View community ranking In the Top 1% of largest communities on Reddit. 6. 1 Tribute to Lost Moments id 9430 - 9440. Consumes power. 2000 of each per 'ship', 4 Cloud Lightnings per ship-so you can't really stop their damage via defence unless you lucked into Crystal Plating. Supposed to be good for hull attack (100% penetration both shield and armor). It's an interesting project, a unique premise. Shortened to NL for convinience sake, cloud lightning is also gonna be shortened to CL. nz was registered 9 years ago. I keep getting the same outcome and that is a temporary modifier ( (72 month physics boost)) and honestly it kinda sucks as I can accumulate that much by building research stations near neutron stars and the like. Ship Power Stations Mod for Stellaris. VLUUR is basically a stronger form of the Void Cloud spaceborn aliens. I don’t really know how to use destroyers, frigates, or cruisers 😬. Pure corvette would be my choice. Later on, the initial cloud event triggered itself again, giving me another project to research in my home system. 1. - Delete the line that says hidden=yes. It's the L slot equivalent, but you only get it from Void Clouds #8. On paper, vs 4k-4k-2k armor-shield-hull enemies lone cloud lightning is better than any combination of other weapons. It utilizes the Arc Emitter X slot weapon and Cloud Lightning L slot weapons. y otros países. 622. ago. Thanks for the tips. To make sure the enemy does not jump away from your Arc Emitter fleets, make sure you get Yurantic Crystals for the 20% energy weapon boost, try to level both Energy Weapon. Is there a time, place, enemy, situation, etc. Stellaris. . Using Focused Arc Emitters and Cloud Lightning completely bypasses shield strength and armor strength. Stellaris Dev Diary #318 -. Cloud Lightning; Giga Cannon vs Kinetic Artillery). json, and mods_registry. Damage in general scales much, much faster than defense does in Stellaris. The main advantage is that by the End-Game phase (assuming default 2200) you should have a few levels of repeatable tech on Physics for Energy Weapons to make AE+D+CL combo more powerful. Missiles and strike craft would at least bypass shields but the amount of PD does render them useless. 48 to 16. Lightning battleships are less effective on a per ship basis then a conventional laser/kinetic mixed battleship, but. The new weapon stats have been derived from the vanilla XL weapons, following the patterns established by other weapons (eg. Advanced shields require Strategic Resource to make. That is the reward, or one possible reward (it's not a very good reward, it simply makes it easier to find void clouds if you want to get the cloud lightning research done really early). Cloud Lightning; Giga Cannon vs Kinetic Artillery). Plasma, Particle Launchers, Torpedoes. A typical cloud-to-ground lightning bolt begins when a step-like series of negative charges, called a stepped leader, races downward from the bottom of a storm cloud toward the Earth along a. 2) *Remastered Human Portraits Human Union More New Human Clothes nach 3. rarely see empire use cloud lightning as weapon. It's much weaker, and it shows up much earlier. 1. So when did they nerf this? I remember clearly being able to have an entire fleet of destroyers with the conduits equipped along side disrupters and just annihilating giant 150k baton fleets with a power of just 50k. 7 Canis Minor has been announced and the Devs have given us a big hint as to what the that update may include, the next Stellaris DLC. . 7 Technology List – T to Z. So, I'm usually pretty happy when I. Titans are absolutely worth building, the fleet wide bonuses and the titan-specific weapon is really good. that weapon requires plasma weapons to research. . Cloud Lightning [edit | edit source] Salvaged from Void Clouds, this weapon is essentially a scaled-up Disruptor that use a special gas composition together with a specialized conduit to emit powerful lightnings. This gives you time to send your own armies to take the planet back. sav" into "ironman. In my fleets, I always put some battleships with focused arc emitter, carrier (for the point defense and AA guns), broadside (one plasma, one. The damage is only 7-8, scale that up and it'd take forever just to get it to 10 with tech. All Discussions Screenshots Artwork Broadcasts Videos Workshop News Guides Reviews. Eddek: NAME_Bemat_cruiser_02. Particles The Particles tech tree focuses on lasers, reactors and FTL. 20. However when I go in the ship designer they are not available as an option. I stick to Corvette spams until I can make Tesla Battlecruisers. 1 Mining Laser 2. GeForce Now isn't consistent with Cloud Saving in Stellaris. Part of the reason I made a mod that adds more ship sections. They’re round, adorably puffs of fur native to the FF universe. Guide a galaxy full of potential subjects to glory - or subjugation. Sharp imaging of 3D. So I switched to Line for them. ?Gearing up for a war against a spiritualist fallen empire that’s been forcing me to prostrate myself before them and cloud lightning would really help. They don't exist in my designer. Missiles have better tracking, giving them an edge against high-evasion targets (corvettes). 1 Since Long Gone. But, I have no idea for larger ships. I've been trying various energy weapon builds on my ships since Stellaris first came out (when the all Tachyon Lance/Focused Arc Emitter cruisers was the thing) and I think I found my favourite one so far: the void cloud lightning. The only time this reverses is against the Unbidden. However, it is a 100% guaranteed discovery of cloud lightning tech, which can be incredibly useful against FE/AE & the Contingency. My usual ship loadout is L slot Cloud Lightning combined with M-S slot Disruptors depending on the ship, plus some Picket destroyers thrown in. . . Sprites appear as vertical red columns extending up to 60 miles from the cloud top and have been found to occur in conjunction with and/or as a reaction to +CG lightning. This guide contains only examples of good ship designs. 1 comment. 1 Beacon in the Depth. type or copy-paste this into the console: activate_ascension_perk ap_colossus. Bypasses all shields and armor. I sometimes field them to complement the "Penetration Battleship" fleet. 1 Open Beta, just finally hunted down a pack of Void Clouds and scanned the debris, got the Cloud Lightning research and finished it, but the weapon itself isn't showing up in my ship designer. We've been hard at work fixing and balancing, and are now ready to supply you with the 3. A place to share content, ask questions and/or talk about the 4X grand strategy game Stellaris by Paradox Development Studio. I always heard that if you put disruptors, you should only put disruptors. Small. Their accuracy and tracking absolutely annihilate corvette swarms. Focused arc emitters and cloud lightning do wonders against them, and use some flak cannons to deal with their strike craft (or strike craft of their own). Torpedos, instead of countering a fleet composition that no AI opponent used (mono-artillery), are now good against leviathans and as support for fleets that would otherwise struggle against starbases (like mono-disruptor). By default your games will save on the C: drive and the common location of saved games is C:UsersNAMESaved GamesGAME. EulersApprentice • 1 yr. ago. #7. A place to share content, ask questions and/or talk about the 4X grand strategy…Explore a galaxy full of wonders in this sci-fi grand strategy game from Paradox Development Studios. Cheaper Alloys cost than armor. 7 Patch Notes & Stellaris First Contact DLC Patch Notes. EulersApprentice • 1 yr. void cloud technology id cheat. List of all technology ids in the game to be used with “research_technology” console command. Penetrated by guided weapons, strike craft, and some exotic energy weapons (Disruptors, Arc Emitters, and Cloud Lightning). Stellaris: Suggestions. So that’s 6 fleets. This is an upgraded version of Cloud Lightning, balanced with the vanilla version. 모든 상표는 미국 및 기타 국가에서 각각 해당 소유자의 재산입니다. They don't exist in my designer. My naval capacity is only 90 but I have access to most weapons. Uncover the secrets of the cosmos, shape the destiny of your empire, and explore uncharted systems as you strive for dominance among the stars. Battleships with arc lightning XL and cloud lightning for every other weapon. It has some of the lowest range of any L weapon so you're pretty much giving up the entire advantage of L weapons in the first place, and its damage is pathetically low. I like playing with penetration weapons for thematic. Cons: Absolutely terrible against the Prethoryn, but if you get those you can easily switch to lasers, plasma, tachyon lances, neutron launchers etc since energy repeatables are for those too. May 17, 2022 @ 5:41am ye it's great tech, I wish you could get it otherwise or that void clouds were more common. The Plantoids Species Pack introduces a new phenotype for players with unique traits and civics, new ships, and a selection of new player portraits and cityscapes. ago. Pages: 1. Go to Stellaris r/Stellaris. If any issues, please let me know. nightraven1901. (×1. 0 savegame and a brand. 1 How to use the Tech Id Cheat? 2 Stellaris Tech Id List – A-B; 3 Stellaris Tech Id List – C to E; 4 Stellaris Tech Id List – F to I;So when did they nerf this? I remember clearly being able to have an entire fleet of destroyers with the conduits equipped along side disrupters and just annihilating giant 150k baton fleets with a power of just 50k. 6. Todos los derechos reservados. Unfavorite. You have the perfect start. Check "Run this program as an administrator. They have simulated pops, traditions, policies, different playstyles, perks, ships, components, technologies & crisis path - and more. Although the latter are unbreakable. I got my fleets wiped early on using cloud lightning without taking down a single ship. 1 (played yesterday) funnily enough i had much better results with full on kinetic than arc emitters and empty, arc amitters and lightning and arc emitters and pd+hangar, despite heavily researching energy weapon repeatables and no kinetic ones, than with focused arc emitters. 0 unless otherwise noted. If you have 100% hardening, cloud lightning and the like will simply deal 100% of their damage to the shields, while something like a railgun deals 150% damage to shields. An amazing starting area with great habitable planets, a perfect choke point, no nearby powerhouses to threaten you. You could try some software that recovers. You're absolutely correct that if you are going to use disruptors, your. Void Clouds are all shield and hull. shadowtheimpure. For balanced fleet I'm using Arc Emitters, but my fleet is made of: Fun fact: all damage bypasses shields. Vulnerable to kinetic weapons. Contents. Nah. They don't exist in my designer. 1. This is because KA range is 120 and Cloud Lighntning is only 60. 类型:即时. Now, "performance vs fleet capacity used", that may be a different story. In a scenario where both empire are at lvl 20 repeatables on everything. 2. * Cloud lightning is a tech that can be acquired by killing void clouds and researching their debris. Lesser Cloud Entity: NAME_Lesser_Cloud_Entity. The Meta Artillery Battleship™ is Giga Cannon + Neutron Launchers, with the Carrier variant replacing the middle section with Carrier (you can skip small slots and PD, they won’t do shit). Launch the game launcher and go to the "Mods" tab. 类型:能量. #footer_privacy_policy | #. CryptoIts a galactic storm, it was introduced in 2. Cloud lightning goes direct to hull. Alle Rechte vorbehalten. Click on the "Mod tools" button and select "Upload mod" within the window that opens. Crisis weapon damage is 5X, so you don't want them to get in range to hit your ships, kill them from far away and use cautious admirals, artillery combat computers and the war doctrine for +10% range (Rapid deployment I think) which stacks together for +50% range on the 120 base. It also doesn't come with any regen components, so the Crystals were managing to. 105 106 107. So you know how if you destroy the Hull you basically destroy the entire ship. Power HyD S, HyD X, and HyD R available, for red-extended applications. Stellaris is a colonization game, 0 micro manage or even anything in. Recent Reviews:So when did they nerf this? I remember clearly being able to have an entire fleet of destroyers with the conduits equipped along side disrupters and just annihilating giant 150k baton fleets with a power of just 50k. Since every weapon now has its main strength and weaknes it is better to mix and match several weapons types to cover each other weaknesses. Fighting FE / AE is one of the best-understood military scenarios in Stellaris because it is so clear-cut: Focused Arc Emitter Battleships are the best setup to have, by a massive margin. Cordyceptic drones is amazing but. 302, added ksu. With 60 range, the most you can squeeze out of them is 60 + 10% (rapid deployment war policy) +20% (cautious) + 20% (artillery combat computer) for a total of 95 range. DS adds one of the most advanced Nomad-origins of Stellaris. so i had a 2. They ignore both shields and armor and deal base damage directly to the hull. Cloud Snagged Event chain outcomes. FIX Cloud lightning. What jumps out is the very low damage of the CL. . 1. True that Stellaris previously had balance issues when a bunch of naked corvettes were stronger then "normal" fleet on same money, but it was fixed loooong time. I like playing with penetration weapons for thematic reasons :) Has anyone else encountered this. * Cloud lightning is a tech that can be acquired by killing void clouds and researching their debris. © Valve Corporation. 396K subscribers in the Stellaris community. Yeah, you can do that. 1 API; 10 System requirements; 11 References; Stellaris is a singleplayer and multiplayer free-roaming camera 4X game in the Stellaris. Its almost like two options are interchangeable. A gimmick alternative is Arc Emitter + Cloud Lightning; very good against FE, Contingency and anyone who relies on lots of Shields and Armor. Arc Emitter Battleships with their 2 small Phase Disruptors, 2 PD and 2 medium Phase Disruptors (or 1 CL if you've unlocked that) While the Arc Emitter is an excellent and underrated weapon that deserves to be held as a highly competitive alternative to the Tachyon Lance and Giga Cannon, the Disruptors and Cloud Lightning are unremarkable at best and struggle to compete with the Neutron. And any destoyed FE ship is 1 less ship they field overal unless they Awake. I'm 200 hrs in and only now learning this. LIGHTNING extends the capabilities of the STELLARIS confocal platform with simultaneous multicolor super-resolution imaging at the full original speed. Equipping Cloud Lightning on your ships does not use the Plantoid L gun model, but instead uses the default Mammalian L gun model. Intracloud and Cloud-To-Cloud Lightning. #1. 0) Number of years since game start is greater. In particular the Le Guin 2. However when I go in the ship designer they are not available as an option. The arc emitter has ~2/3 the DPS and the same range as its alternatives, although it lacks damage. Spiritualist FE fleets have even crazier 1/4 and up to 1/5 hull ratios. STELLARIS 5. I at one point thought it was a mod that was disabling it, but it seems like I cannot use Cloud Lightning anymore, even with all mods disabled, and testing it by granting myself all technologies (via console commands), the module does not appear for large weapon slots on any ship, while the mining lasers and frequency tuners still are available. Either way definitely have a titan in your fleet the auras are too valuable. However when I go in the ship designer they are not available as an option. Void Clouds are terrifying and would eat the galaxy if they were aggressive. In this guide, I'll explain everything you need to know about weapon types, shields, armor, accuracy, and other aspects of fleet combat. Content is available under Attribution-ShareAlike 3. best decision ever, it chews through everything. 1. 天云闪电的升级版,与原版平衡。. I at one point thought it was a mod that was disabling it, but it seems like I cannot use Cloud Lightning anymore, even with all mods. 8 they limited fleets to 500 ships each. Explore a galaxy full of wonders in this sci-fi grand strategy game from Paradox Development Studios. A stack of armor BBs with 1 arc emitter/4 cloud lightning with BBQ their fleets. Ball Lightning. 0) Number of years since game start is greater than 15 (×2. 1. Type in "debugtooltip", but without the " " in there. Using arc emittor+cloud lightning battleships should also deal extreme damage to their fleets, but they get destroyed extremely quick. . And yes , it does work. Please read through the new rules for the forum that are an integral part of Paradox Interactive’s User. Now I only have disruptors. Cloud Lightning Conduits: tech_space_cloud_weapon_1: Coilguns: tech_mass_drivers_2: Cold Fusion Power: tech_cold_fusion_power: Collective Production Methods:Cloud Lightning is underrated in 1. Stellaris. The fact that you can't change out the Titan's spinal weapon means that if you're running missiles or lightning builds, you'll effectively have this big, dumb laser that is the only thing eating through shields (or both shields and armor). Advanced shields require Strategic Resource to make. Due to their ships having a lot of shield and armor but not a lot of hull hit points. Open console by pressing ~ and enter “research_technology (technology_id_here)”. The star itself always has a deposit of 6 physics. Alle Marken sind Eigentum ihrer jeweiligen Besitzer in den USA und anderen Ländern. there is an XL slot (battleship spinal mount) weapon that is explicitly called "arc emitter". It's not even hostile until you try to attack it. nor for any other slot for that matter. The idea really is to give dedicated players just that little bit more, good for role-playing and for building up those stories sci-fi fans love so much. 2. The main advantage is that by the End-Game phase (assuming default 2200) you should have a few levels of repeatable tech on Physics for Energy Weapons to make AE+D+CL combo more powerful. Troubleshoot issues in the Xbox Game Pass mobile app3. Transient Luminous Events. 2. The damage is only 7-8, scale that up and it'd take forever just to get it to 10 with tech. BBs: Focused Arc Emitter/Cloud Lightning or Focused Arc Emitter/M Disruptors Corvettes: 2 Disruptor 1 PD (or 3 Disruptor). - Find the 00_weapons_critters_cloud text file. As I said, Arc Emitters are great if you need to guarantee a few ships get killed. I've gone into the ingame settings on both platforms and made sure to select the option to autosave to the cloud. Supposed to be good for hull attack (100% penetration both shield and armor). Share. My Stellaris anomaly list. First, restart :P since they are generated at galaxy generation, it's hard to cheese them mid-game. Troubleshooting. Cloud Lightning is one of the worst weapons in the game and never worth using.